Search the Community
Showing results for tags 'post apocalyptic'.
Found 2 results
0 downloadsSet eighty years after the end of the first game, this post-apocalyptic role-playing odyssey builds on the story of the Vault Dweller. The backstory is simple. Cast out by his or her own people, the hero of Vault 13 wandered the Wastes for a while before founding the village of Arroyo. By the time Fallout 2 begins, little remains of the legendary founder but collective memories, an old blue and yellow vault suit, a barely-functioning Pip Boy, and a water flask. Unfortunately, the village is dying; the crops are withered and the wells are running dry. The solution? Send you, the player and lineal descendent of the Vault Dweller, on a quest to find the one object that can save Arroyo: the G.E.C.K., or Garden of Eden Creation Kit. Naturally, no one has the foggiest idea of where one might find a G.E.C.K., other than that it might be best to scout out another vault to see if anyone happened to have an unused one lying about. Armed only with a spear, the vault suit of your forefather or mother and a genuine Vault 13 water flask, it’s your job to scour the wastelands looking for salvation in a suitcase. And scour you will, all over northern California and Nevada. There are a lot of places to visit in Fallout 2, though few are critical to the main plot. Just as in the original game, however, you’ll want to buff up your character through a lot of side quests before tackling the nastier bits of the main story. Gameplay
0 downloadsNote Requires ISO emulator. Not tested on Windows 10. During the 1980s, Interplay left its mark on computer role-playing through a classic called Wasteland. Universally hailed for its then superior gameplay, Wasteland threw players into a dreary, vast, post-apocalyptic world where mutants, blood-thirsty gangs, and radiation-scarred madmen roamed the land. It’s then probably no surprise that Interplay decided to revisit this desolate but attractive setting with Fallout. And the result is one of the finest role-playing games around. During the introduction, we learn that the player character is one of the “lucky” few who have survived inside a massive nuclear bunker. Yet, after seventy years of isolation, time is beginning to run out for the vault-dwellers; the chip that controls the Vault’s water purification system has given out and supplies are running desperately low. With only 150 days left before the remaining water runs out, the leader of the Vault asks you to journey into the hostile wastelands to find a replacement chip. Gameplay