About This File
Set eighty years after the end of the first game, this post-apocalyptic role-playing odyssey builds on the story of the Vault Dweller. The backstory is simple. Cast out by his or her own people, the hero of Vault 13 wandered the Wastes for a while before founding the village of Arroyo. By the time Fallout 2 begins, little remains of the legendary founder but collective memories, an old blue and yellow vault suit, a barely-functioning Pip Boy, and a water flask. Unfortunately, the village is dying; the crops are withered and the wells are running dry. The solution? Send you, the player and lineal descendent of the Vault Dweller, on a quest to find the one object that can save Arroyo: the G.E.C.K., or Garden of Eden Creation Kit.
Naturally, no one has the foggiest idea of where one might find a G.E.C.K., other than that it might be best to scout out another vault to see if anyone happened to have an unused one lying about. Armed only with a spear, the vault suit of your forefather or mother and a genuine Vault 13 water flask, it’s your job to scour the wastelands looking for salvation in a suitcase. And scour you will, all over northern California and Nevada. There are a lot of places to visit in Fallout 2, though few are critical to the main plot. Just as in the original game, however, you’ll want to buff up your character through a lot of side quests before tackling the nastier bits of the main story.