Overwatch patch notes v1.28: new Busan map, Hero Gallery filter, Earthshatter fixes

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Oldassgeek

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The latest version of Overwatch is taking shape on the PTR and available for testing. Highlights so far include a new map – Busan in South Korea – a new way to search for cosmetics in the Hero Gallery, and some long-awaited TLC for Reinhardt’s ult, Earthshatter.

Changes elsewhere are pretty minor. Birgitte’s shield bash now knocks down and gets knocked down by other charging targets (such as Reinhardt), and you should find you’re able to more precisely tune the relative aim sensitivity while zoomed as snipers Ana and Widowmaker. Scintillating stuff. Naturally, there’s the customary cavalcade of bug fixes, though one is somewhat more significant than normal: the ‘fix’ to Roadhog’s damage calculation may, in practice, prove to be a nerf of some substance.

Usual caveats apply: patch notes are subject to change, and what you see here is merely the state of the PTR as it currently stands. Not all of these changes will necessarily hit the live game, and many more may be added before the patch is applied. Read on for all the details.

 

OVERWATCH PATCH 1.28 RELEASE DATE

There’s no official release date for patch 1.28, but PTR cycles tend to last two to three weeks and to end on Tuesdays or Thursdays – though the regularity with which Blizzard adhered to this rule of thumb in the game’s early days is fluctuating a little lately. September 5 or 12 would be a reasonable guess.

 

OVERWATCH PATCH 1.28 BUSAN

Overwatch’s latest map is set in Busan in South Korea, home of star gamer and selfie-taking mech pilot D.Va, and you can play it right now on the PTR. It’s a Control map divided into three distinct locales: Sanctuary, Downtown, and MEKA Base.

The Sanctuary is surrounded by an ancient temple, beautiful gardens, and historic architecture. Downtown is a bustling metropolitan zone, featuring a busy PC bang, flashy karaoke bar, and light rail station (watch out for the train). MEKA Base is a military district, home of the MEKA squad, South Korea’s frontline defence against the ‘gwishin’ variety of Omnics that plague the city. That means this is where D.Va lives, and you can check out her quarters.

Busan was unveiled at Gamescom alongside a new animated short starring its most famous resident. Personally I think the Reinhardt short is still the peak, but none of these have disappointed.

 

OVERWATCH PATCH 1.28 HERO GALLERY FILTER

On the PTR, the Hero Gallery has a new ‘Filter’ feature, which enables you to view all Overwatch’s cosmetics in a new, more easily navigable way. You can customise your search for cosmetics by category (including seasonal events, or whether they’re from the Overwatch League), rarity, and whether they are unlocked or yet to be collected.

 

OVERWATCH PATCH 1.28 HERO UPDATES

ANA

  • Biotic Rifle
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana.

BRIGITTE

  • Shield Bash
    • Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist).

REINHARDT

  • Earthshatter
    • Will now consistently hit enemies near walls.
    • Will no longer hit enemies that enter the damage cone after the ‘wave’ has passed that area.
    • Will no longer damage enemies behind barriers blocking it, even if the barrier is later dropped or destroyed.
    • Will always travel up inclines and around the payload.

Developer Comments: “We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.”

WIDOWMAKER

  • Widow’s Kiss
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker.

OVERWATCH PATCH 1.28 GAME BROWSER AND CUSTOM GAMES

  • FFA DEATHMATCH
    • Mercy now begins matches with her Caduceus Blaster equipped.
    • Blizzard World is now available to play in Deathmatch and Team Deathmatch.
  • 1V1 MYSTERY HEROES
    • Mercy now begins matches with her Caduceus Blaster equipped.

OVERWATCH PATCH 1.28 BUG FIXES

  • GENERAL
    • Fixed a bug that prevented Torbjörn Armour Packs Created statistic from updating if the ability landed directly on a friendly target
      Communication Wheel.
    • [PC] Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse.
  • BRIGITTE
    • Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she hit Symmetra’s turrets.
  • D.VA
    • Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall.
  • HANZO
    • Fixed a bug that caused Dragonstrike Arrow size to be larger than his other arrows.
  • MEI
    • Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard.
  • MERCY
    • Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted.
  • REAPER
    • Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted.
  • ROADHOG
    • Fixed a bug that prevented Roadhog’s alternate fire now calculates falloff damage correctly.
  • REINHARDT
    • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air during its cast.
  • SOMBRA
    • Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked.
  • SYMMETRA
    • Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement.
    • Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated.
  • WIDOWMAKER
    • Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic.
  • WRECKING BALL
    • Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration.
    • Fixed a bug that allowed Wrecking Ball’s primary fire to continue working if it was disabled in custom game.
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