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The latest version of Overwatch is taking shape on the PTR and available for testing. Highlights so far include a new map – Busan in South Korea – a new way to search for cosmetics in the Hero Gallery, and some long-awaited TLC for Reinhardt’s ult, Earthshatter.
Changes elsewhere are pretty minor. Birgitte’s shield bash now knocks down and gets knocked down by other charging targets (such as Reinhardt), and you should find you’re able to more precisely tune the relative aim sensitivity while zoomed as snipers Ana and Widowmaker. Scintillating stuff. Naturally, there’s the customary cavalcade of bug fixes, though one is somewhat more significant than normal: the ‘fix’ to Roadhog’s damage calculation may, in practice, prove to be a nerf of some substance.
Usual caveats apply: patch notes are subject to change, and what you see here is merely the state of the PTR as it currently stands. Not all of these changes will necessarily hit the live game, and many more may be added before the patch is applied. Read on for all the details.
OVERWATCH PATCH 1.28 RELEASE DATE
There’s no official release date for patch 1.28, but PTR cycles tend to last two to three weeks and to end on Tuesdays or Thursdays – though the regularity with which Blizzard adhered to this rule of thumb in the game’s early days is fluctuating a little lately. September 5 or 12 would be a reasonable guess.
OVERWATCH PATCH 1.28 BUSAN
Overwatch’s latest map is set in Busan in South Korea, home of star gamer and selfie-taking mech pilot D.Va, and you can play it right now on the PTR. It’s a Control map divided into three distinct locales: Sanctuary, Downtown, and MEKA Base.
The Sanctuary is surrounded by an ancient temple, beautiful gardens, and historic architecture. Downtown is a bustling metropolitan zone, featuring a busy PC bang, flashy karaoke bar, and light rail station (watch out for the train). MEKA Base is a military district, home of the MEKA squad, South Korea’s frontline defence against the ‘gwishin’ variety of Omnics that plague the city. That means this is where D.Va lives, and you can check out her quarters.
Busan was unveiled at Gamescom alongside a new animated short starring its most famous resident. Personally I think the Reinhardt short is still the peak, but none of these have disappointed.
OVERWATCH PATCH 1.28 HERO GALLERY FILTER
On the PTR, the Hero Gallery has a new ‘Filter’ feature, which enables you to view all Overwatch’s cosmetics in a new, more easily navigable way. You can customise your search for cosmetics by category (including seasonal events, or whether they’re from the Overwatch League), rarity, and whether they are unlocked or yet to be collected.
OVERWATCH PATCH 1.28 HERO UPDATES
Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana.
Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist).
Will now consistently hit enemies near walls.
Will no longer hit enemies that enter the damage cone after the ‘wave’ has passed that area.
Will no longer damage enemies behind barriers blocking it, even if the barrier is later dropped or destroyed.
Will always travel up inclines and around the payload.
Developer Comments: “We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.”
Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker.
OVERWATCH PATCH 1.28 GAME BROWSER AND CUSTOM GAMES
Mercy now begins matches with her Caduceus Blaster equipped.
Blizzard World is now available to play in Deathmatch and Team Deathmatch.
1V1 MYSTERY HEROES
Mercy now begins matches with her Caduceus Blaster equipped.
OVERWATCH PATCH 1.28 BUG FIXES
Fixed a bug that prevented Torbjörn Armour Packs Created statistic from updating if the ability landed directly on a friendly target
[PC] Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse.
Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she hit Symmetra’s turrets.
Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall.
Fixed a bug that caused Dragonstrike Arrow size to be larger than his other arrows.
Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard.
Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted.
Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted.
Fixed a bug that prevented Roadhog’s alternate fire now calculates falloff damage correctly.
Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air during its cast.
Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked.
Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement.
Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated.
Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic.
Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration.
Fixed a bug that allowed Wrecking Ball’s primary fire to continue working if it was disabled in custom game.
The ability to purchase loot boxes for real money in Overwatch and Heroes of the Storm will soon be disabled in Belgium and The Netherlands.
To comply with the Belgian Gaming Commission (BGC), Blizzard has announced it will no longer sell loot boxes for real money in the country for Overwatch or Heroes of the Storm.
Players will still be able to purchase the crates using in-game currency earned through playtime.
The BGC declared randomized loot boxes in games were to be considered gambling back in April. The government body specifically called out Counter-Strike: Global Offensive, FIFA 18, Overwatch, and Star Wars: Battlefront 2.
In May, it recommended to the Belgian minister of justice publishers of games with loot boxes should be prosecuted.
Blizzard said on the Overwatch forums it was “surprised” over loot boxes being equated with gambling, and it does not “share the same opinion.” In the end, it decided to “comply with their interpretation of Belgian law.”
A date for when the changes will go into effect has not been provided, but will be “implemented shortly.”
The above text was taken from vg247.com
Multiple video game event organizers are being forced to rethink their security measures in the aftermath of the tragedy in Jacksonville, Florida. Formerly the realm of friendly, relaxed gatherings in social settings like bars and stores, competitive gaming may soon have to take a more proactive approach to protecting its players.
Last Sunday, a man opened fire at a Madden tournament in the GLHF Gaming Bar in Jacksonville Landing. At the moment, police won’t speculate on the motive of the shooter. All we know is he was a tournament competitor who killed two fellow gamers and then himself.
The event was one of the qualifiers for the Madden Classic event, hosted by game publisher Electronic Arts. CEO Andrew Wilson today announced the company would be putting its other Madden qualifiers on hold “while we run a comprehensive review of safety protocols for competitors and spectators.” He also assured players they would strive for security at all events going forward.
Meanwhile, the organizers of the PAX West event, which takes place in Seattle this coming weekend, were questioned on Twitter about the efficacy of their own safety measures. As reported by PC Gamer, they responded that, while they wouldn’t reveal the extent of their security measures, they were working with local police to ensure attendees could move about without fear.
The shooting in Jacksonville is especially shocking for how it strips the innocence and sense of safety from such an event. It was a Madden tournament, held inside a pizza joint. How many times have all of us attended similar events in perfect serenity, content in the knowledge that, even if the people weren’t familiar, our common interests were?
But the pro gamers who attend these events are now saying that sense of community is no longer sufficient. Soon after the event, gamers and streamers began speaking out about the need for better security.
Ronald Casey, one of the tournament players who shielded younger gamers with his body, told Fox 45 the Madden tourney had no security, and he was only thankful the killer hadn’t brought a bigger gun:
Other esports teams are encouraging organizers to invest in security. Jason Lake, founder of the compLexity Gaming team, said in a series of tweets that the event was a “wake up call.” CompLexity gamer Drini Gjoka was at the event and among the wounded.
And perhaps it was. Ben Spoont, owner of the Misfits Gaming organization, told the Wall Street Journal this has prompted the adoption of bag checks and metal detectors at any future tourneys he has a hand in. But he also added, “To actually feel a need to make sure someone doesn’t have a weapon, that’s not been a primary concern in the past.”
Unfortunately, we can’t go back to that time of naivety — not if we want to keep our fellow gamers safe.
Above text taken from thenextweb.com
A new survey, released last week, suggests a good chunk of gamers are spending time on their favorite hobby at work — meaning several of you reading this article are gaming when you shouldn’t be.
The survey, compiled by Limelight Networks, was taken by over 3,000 gamers across six countries: the US, UK, France, Germany, South Korea, and Japan. The questions ranged from “How many hours do you spend playing video games per week?” to “Will you continue to play online games or make purchases from a gaming website that has previously experienced a security breach or been hacked?”
Perhaps one of the most subversive questions was “How often do you play video games during work?”
According to the findings, almost 40 percent of American gamers play at work at least once a month. Among gamers in all of the survey’s countries, almost 35 percent of respondents ages 18-25 have gamed at work. 8.6 percent responded they play games at work daily. That’s a lot of potential productivity lost.
The survey leaves out one crucial bit of information: the games played while working. I’m sure we’ve all played the odd game of Solitaire or Candy Crush over a five-minute break without losing too much momentum, but several rounds of Player Unknown’s Battlegrounds is going to be a bit more disruptive.
It’s hardly the first time researchers have suggested that games could be interfering with our work. Researchers who published last year with National Bureau of Economic Research suggested young men in particular could be working less than older ones because they’re spending so much time playing video games.
There are a few other findings gamers will find relatable: Over 60 percent of gamers globally admit to losing sleep for games, and almost 40 have admitted to missing a meal. We’ve all been there. I also wonder if sleepy, hungry gamers are the ones gaming at work, which would probably mean even more time lost.
Also, several respondents apparently said they’d quit their jobs if they thought they could make a living playing video games, but I would think that’d be a given. Anybody would love to make a living on their hobby, but it’s likely not as easy as it sounds.